easeInOutBack
It is slow at both ends and fast in the middle. It pulls back at the start and passes the end, then settles.
easeInOutBack reaches 50% of its travel at 50% of the time and 90% at 60%. Its peak speed is 5.59x the average. It passes the end value by up to 10.02%.
Live demo
The blue box uses the exact linear() string below, in your browser. The grey box is linear.
Your system asks for reduced motion, so the boxes rest at the end of the move.
Numbers
- 50% of travel
- 50%of the time
- 90% of travel
- 60%of the time
- After 10% of time
- -3.75%of the travel is done
- Peak speed
- 5.59xtimes the average
- Overshoot
- 10.02%past the end value
- Undershoot
- 10.02%below the start value
- linear() points
- 81at a 0.002 tolerance
- cubic-bezier
- closeworst gap 2.7 points
Copy the code
animation-timing-function: linear(0, -0.0008, -0.003, -0.0065, -0.0112, -0.0168, -0.0231, -0.0301, -0.0375, -0.0452, -0.053, -0.0607, -0.0682, -0.0753, -0.0819, -0.0877, -0.0926, -0.0964, -0.0989, -0.1001, -0.0997, -0.0975, -0.0934, -0.0873, -0.0788, -0.068, -0.0545, -0.0384, -0.0192, 0.003, 0.0285, 0.0574, 0.0899, 0.1262, 0.1665, 0.2108, 0.2594, 0.3125, 0.3701, 0.4326, 0.5, 0.5674, 0.6299, 0.6875, 0.7406, 0.7892, 0.8335, 0.8738, 0.9101, 0.9426, 0.9715, 0.997, 1.0192, 1.0384, 1.0545, 1.068, 1.0788, 1.0873, 1.0934, 1.0975, 1.0997, 1.1001, 1.0989, 1.0964, 1.0926, 1.0877, 1.0819, 1.0753, 1.0682, 1.0607, 1.053, 1.0452, 1.0375, 1.0301, 1.0231, 1.0168, 1.0112, 1.0065, 1.003, 1.0008, 1);animation-timing-function: cubic-bezier(0.72, -0.55, 0.28, 1.55);Least-squares fit to the easeInOutBack curve; the worst gap is 2.7 points of travel. It is close, not exact: use linear() when the end of the curve matters.
el.animate({ translate: ['0 0', '240px 0'] }, { duration: 600, easing: 'linear(0, -0.0008, -0.003, -0.0065, -0.0112, -0.0168, -0.0231, -0.0301, -0.0375, -0.0452, -0.053, -0.0607, -0.0682, -0.0753, -0.0819, -0.0877, -0.0926, -0.0964, -0.0989, -0.1001, -0.0997, -0.0975, -0.0934, -0.0873, -0.0788, -0.068, -0.0545, -0.0384, -0.0192, 0.003, 0.0285, 0.0574, 0.0899, 0.1262, 0.1665, 0.2108, 0.2594, 0.3125, 0.3701, 0.4326, 0.5, 0.5674, 0.6299, 0.6875, 0.7406, 0.7892, 0.8335, 0.8738, 0.9101, 0.9426, 0.9715, 0.997, 1.0192, 1.0384, 1.0545, 1.068, 1.0788, 1.0873, 1.0934, 1.0975, 1.0997, 1.1001, 1.0989, 1.0964, 1.0926, 1.0877, 1.0819, 1.0753, 1.0682, 1.0607, 1.053, 1.0452, 1.0375, 1.0301, 1.0231, 1.0168, 1.0112, 1.0065, 1.003, 1.0008, 1)', fill: 'both' });import { easeInOutBack } from '../../core/motion/curves.js';
import { curveToLinear } from '../../core/motion/springs.js';
const easing = curveToLinear(easeInOutBack, { tolerance: 0.002 }); // the linear() string above
const x = easeInOutBack(u); // per-frame code, u in 0..1When to use it, and when to avoid it
Use it for
- A move with a wind-up and an overshoot: a mascot, a sticker, a toy-like object.
Avoid it for
- Anything formal: the element moves backward at both ends.
The nearest vawe ease
The closest of the nine vawe After Effects eases is swap, an RMS gap of 0.1077 in progress. After Effects and vawe set the shape with two handles, so it can be tuned where a named curve cannot.