easeInQuint
It starts slowly and ends fast. A very strong ease: the curve is almost a wall at the fast end.
easeInQuint reaches 50% of its travel at 87% of the time and 90% at 98%. Its peak speed is 5x the average.
Live demo
The blue box uses the exact linear() string below, in your browser. The grey box is linear.
easeInQuint
linear
Your system asks for reduced motion, so the boxes rest at the end of the move.
Numbers
- 50% of travel
- 87%of the time
- 90% of travel
- 98%of the time
- After 10% of time
- 0%of the travel is done
- Peak speed
- 5xtimes the average
- Overshoot
- 0%stays inside the end
- Undershoot
- 0%never below the start
- linear() points
- 41at a 0.002 tolerance
- cubic-bezier
- closeworst gap 1.1 points
Copy the code
animation-timing-function: linear(0, 0, 0, 0, 0, 0, 0.0001, 0.0002, 0.0003, 0.0006, 0.001, 0.0016, 0.0024, 0.0036, 0.0053, 0.0074, 0.0102, 0.0139, 0.0185, 0.0242, 0.0313, 0.0399, 0.0503, 0.0629, 0.0778, 0.0954, 0.116, 0.1401, 0.1681, 0.2003, 0.2373, 0.2796, 0.3277, 0.3822, 0.4437, 0.5129, 0.5905, 0.6772, 0.7738, 0.8811, 1);animation-timing-function: cubic-bezier(0.64, 0, 0.78, 0);Least-squares fit to the easeInQuint curve; the worst gap is 1.1 points of travel. It is close, not exact: use linear() when the end of the curve matters.
el.animate({ translate: ['0 0', '240px 0'] }, { duration: 600, easing: 'linear(0, 0, 0, 0, 0, 0, 0.0001, 0.0002, 0.0003, 0.0006, 0.001, 0.0016, 0.0024, 0.0036, 0.0053, 0.0074, 0.0102, 0.0139, 0.0185, 0.0242, 0.0313, 0.0399, 0.0503, 0.0629, 0.0778, 0.0954, 0.116, 0.1401, 0.1681, 0.2003, 0.2373, 0.2796, 0.3277, 0.3822, 0.4437, 0.5129, 0.5905, 0.6772, 0.7738, 0.8811, 1)', fill: 'both' });import { easeInQuint } from '../../core/motion/curves.js';
import { curveToLinear } from '../../core/motion/springs.js';
const easing = curveToLinear(easeInQuint, { tolerance: 0.002 }); // the linear() string above
const x = easeInQuint(u); // per-frame code, u in 0..1When to use it, and when to avoid it
Use it for
- Exits and build-ups that leave the frame at speed.
- For quint: hero entrances and large elements that should settle with weight.
Avoid it for
- Entrances: the first frames barely move, so the viewer waits.
- For quint: small elements: they seem to teleport and then crawl.
The nearest vawe ease
The closest of the nine vawe After Effects eases is launch, an RMS gap of 0.1459 in progress. After Effects and vawe set the shape with two handles, so it can be tuned where a named curve cannot.