Compose HighBouncy with StiffnessMediumLow
DampingRatioHighBouncy, 0.2, is the lowest damping ratio constant in the Spring object. Stiffness 400, damping 8 and mass 1 give a damping ratio of 0.2, so the spring is underdamped. It settles to within 0.1% in 1.655 s. It passes the end value by up to 52.7% at 0.16 s and crosses it 10 times.
Demo
Both boxes take 1.655 s. This is real time.
Your system asks for reduced motion, so nothing plays. The chart shows the whole move.
Code
A spring has no fixed duration, so the CSS takes the settle time (1655 ms) and a linear() string that follows the spring.
transition: translate 1655ms linear(0, 0.0093, 0.0365, 0.0799, 0.1381, 0.209, 0.2908, 0.3812, 0.4783, 0.5798, 0.6836, 0.7876, 0.89, 0.989, 1.0828, 1.1701, 1.2495, 1.3201, 1.381, 1.4315, 1.4714, 1.5004, 1.5186, 1.5263, 1.5238, 1.5118, 1.491, 1.4622, 1.4264, 1.3847, 1.3381, 1.2877, 1.2348, 1.1803, 1.1254, 1.0712, 1.0185, 0.9684, 0.9215, 0.8786, 0.8402, 0.8068, 0.7788, 0.7564, 0.7397, 0.7287, 0.7233, 0.7233, 0.7284, 0.7383, 0.7525, 0.7704, 0.7917, 0.8157, 0.8417, 0.8693, 0.8979, 0.9268, 0.9555, 0.9834, 1.0102, 1.0354, 1.0585, 1.0794, 1.0976, 1.1131, 1.1256, 1.1352, 1.1417, 1.1453, 1.146, 1.1439, 1.1393, 1.1324, 1.1234, 1.1126, 1.1003, 1.0868, 1.0725, 1.0575, 1.0423, 1.0272, 1.0123, 0.998, 0.9846, 0.9721, 0.9608, 0.9509, 0.9423, 0.9353, 0.9299, 0.9261, 0.9238, 0.9231, 0.9238, 0.9259, 0.9293, 0.9337, 0.9392, 0.9455, 0.9524, 0.9599, 0.9677, 0.9757, 0.9837, 0.9916, 0.9992, 1.0064, 1.0131, 1.0192, 1.0246, 1.0293, 1.0332, 1.0363, 1.0385, 1.0399, 1.0405, 1.0403, 1.0394, 1.0378, 1.0355, 1.0328, 1.0296, 1.026, 1.0221, 1.018, 1.0138, 1.0096, 1.0055, 1.0014, 0.9975, 0.9939, 0.9906, 0.9877, 0.9851, 0.983, 0.9813, 0.98, 0.9791, 0.9787, 0.9787, 0.9791, 0.9799, 0.981, 0.9824, 0.984, 0.9858, 0.9878, 0.99, 0.9922, 0.9944, 0.9966, 0.9987, 1.0008, 1.0027, 1.0045, 1.0061, 1.0075, 1.0087, 1.0097, 1.0104, 1.0109, 1.0112, 1.0112, 1.0111, 1.0107, 1.0102, 1.0095, 1.0087, 1.0077, 1.0067, 1.0056, 1.0044, 1.0033, 1.0021, 1.0009, 0.9998, 0.9988, 0.9978, 0.997, 0.9962, 0.9956, 0.995, 0.9946, 0.9943, 0.9941, 0.9941, 0.9941, 0.9943, 0.9946, 0.9949, 0.9953, 0.9958, 0.9963, 0.9969, 0.9975, 0.9981, 0.9988, 0.9994, 0.9999, 1.0005, 1.001, 1.0015, 1.0019, 1.0023, 1.0026, 1.0028, 1.003, 1.0031, 1.0031, 1.0031, 1.003, 1.0029, 1.0027, 1.0025, 1.0023, 1.002, 1.0017, 1.0014, 1.0011, 1.0007, 1.0004, 1.0001, 0.9998, 0.9995, 0.9993, 0.9991, 0.9989, 0.9987, 0.9986, 0.9985, 0.9984, 0.9984, 0.9984, 0.9984, 0.9985, 0.9985, 0.9986, 0.9988, 0.9989, 1);el.animate({ translate: ['0 0', '240px 0'] }, { duration: 1655, easing: 'linear(0, 0.0093, 0.0365, 0.0799, 0.1381, 0.209, 0.2908, 0.3812, 0.4783, 0.5798, 0.6836, 0.7876, 0.89, 0.989, 1.0828, 1.1701, 1.2495, 1.3201, 1.381, 1.4315, 1.4714, 1.5004, 1.5186, 1.5263, 1.5238, 1.5118, 1.491, 1.4622, 1.4264, 1.3847, 1.3381, 1.2877, 1.2348, 1.1803, 1.1254, 1.0712, 1.0185, 0.9684, 0.9215, 0.8786, 0.8402, 0.8068, 0.7788, 0.7564, 0.7397, 0.7287, 0.7233, 0.7233, 0.7284, 0.7383, 0.7525, 0.7704, 0.7917, 0.8157, 0.8417, 0.8693, 0.8979, 0.9268, 0.9555, 0.9834, 1.0102, 1.0354, 1.0585, 1.0794, 1.0976, 1.1131, 1.1256, 1.1352, 1.1417, 1.1453, 1.146, 1.1439, 1.1393, 1.1324, 1.1234, 1.1126, 1.1003, 1.0868, 1.0725, 1.0575, 1.0423, 1.0272, 1.0123, 0.998, 0.9846, 0.9721, 0.9608, 0.9509, 0.9423, 0.9353, 0.9299, 0.9261, 0.9238, 0.9231, 0.9238, 0.9259, 0.9293, 0.9337, 0.9392, 0.9455, 0.9524, 0.9599, 0.9677, 0.9757, 0.9837, 0.9916, 0.9992, 1.0064, 1.0131, 1.0192, 1.0246, 1.0293, 1.0332, 1.0363, 1.0385, 1.0399, 1.0405, 1.0403, 1.0394, 1.0378, 1.0355, 1.0328, 1.0296, 1.026, 1.0221, 1.018, 1.0138, 1.0096, 1.0055, 1.0014, 0.9975, 0.9939, 0.9906, 0.9877, 0.9851, 0.983, 0.9813, 0.98, 0.9791, 0.9787, 0.9787, 0.9791, 0.9799, 0.981, 0.9824, 0.984, 0.9858, 0.9878, 0.99, 0.9922, 0.9944, 0.9966, 0.9987, 1.0008, 1.0027, 1.0045, 1.0061, 1.0075, 1.0087, 1.0097, 1.0104, 1.0109, 1.0112, 1.0112, 1.0111, 1.0107, 1.0102, 1.0095, 1.0087, 1.0077, 1.0067, 1.0056, 1.0044, 1.0033, 1.0021, 1.0009, 0.9998, 0.9988, 0.9978, 0.997, 0.9962, 0.9956, 0.995, 0.9946, 0.9943, 0.9941, 0.9941, 0.9941, 0.9943, 0.9946, 0.9949, 0.9953, 0.9958, 0.9963, 0.9969, 0.9975, 0.9981, 0.9988, 0.9994, 0.9999, 1.0005, 1.001, 1.0015, 1.0019, 1.0023, 1.0026, 1.0028, 1.003, 1.0031, 1.0031, 1.0031, 1.003, 1.0029, 1.0027, 1.0025, 1.0023, 1.002, 1.0017, 1.0014, 1.0011, 1.0007, 1.0004, 1.0001, 0.9998, 0.9995, 0.9993, 0.9991, 0.9989, 0.9987, 0.9986, 0.9985, 0.9984, 0.9984, 0.9984, 0.9984, 0.9985, 0.9985, 0.9986, 0.9988, 0.9989, 1)', fill: 'both' });import { spring, springDuration, springLinear } from '../../core/motion/springs.js';
const k = 400, d = 8;
// per-frame code (window.seek, vawe.onFrame): t is seconds since the move starts
const x = 240 * spring(t, k, d);
// CSS and Web Animations: 1655 ms, the linear() string above
el.animate(
{ translate: ['0 0', '240px 0'] },
{ duration: springDuration(k, d) * 1000, easing: springLinear(k, d), fill: 'both' },
);Numbers
- Stiffness
- 400k, with mass 1
- Damping
- 8d, with mass 1
- Damping ratio
- 0.2underdamped
- Settle time
- 1.655 swithin 0.1% of the end
- Overshoot
- 52.7%peak at 0.16 s
- Crosses the end
- 10times
- 50% of travel
- 0.057 s3% of the settle time
- 90% of travel
- 0.084 s5% of the settle time
- Natural frequency
- 20 rad/ssqrt(k)
- Ring period
- 0.321 sone swing of the overshoot
- Peak speed
- 24.81xtimes the average speed
- linear() points
- 241within 0.23% of travel
Computed with spring() and springDuration() from core/motion/springs.js. The settle time is the last moment the spring is more than 0.1% away from the end value; a library stops its own spring by its own rest thresholds, so its clock can run shorter.
Source of the numbers
| Jetpack Compose | androidx main at 9adbcd8 (compose animation-core 1.14.0-alpha01) |
| spring(dampingRatio = Spring.DampingRatioHighBouncy (0.2), stiffness = Spring.StiffnessMediumLow (400)) | Spring.DampingRatioHighBouncy, Spring.StiffnessMediumLow |
Conversion: Stiffness is used as it is with mass 1 (SpringSimulation takes the natural frequency as sqrt(stiffness)). damping = 2 x dampingRatio x sqrt(stiffness), the same c = 2 x naturalFreq x dampingRatio that SpringSimulation.getAcceleration uses.
Related springs
The four closest curves in this set, by the average gap between the two springs over their first seconds. A gap of 0.01 is invisible; 0.1 is a different feel.