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Easingvawe After Effects eases

settle

A heavy move that eases at both ends, with long dead stops.

settle reaches 50% of its travel at 50% of the time and 90% at 73%. Its peak speed is 2.5x the average.

vawe After Effects easespeak 2.5x

Progress against time0100.51progress50%90%
The dashed line is linear. The dots mark 50% and 90% of the travel.
Velocity, in multiples of average speed01200.51speed, x average
The dashed line is 1x, the speed of linear.

Live demo

The blue box uses the exact linear() string below, in your browser. The grey box is linear.

settle
linear

Your system asks for reduced motion, so the boxes rest at the end of the move.

Rendered with the vawe renderer: a 2 s film, settle against linear. It plays while on screen.

Numbers

50% of travel
50%of the time
90% of travel
73%of the time
After 10% of time
1.04%of the travel is done
Peak speed
2.5xtimes the average
Overshoot
0%stays inside the end
Undershoot
0%never below the start
linear() points
41at a 0.002 tolerance
cubic-bezier
exactbuilt from two handles

Copy the code

css linear() (exact)
animation-timing-function: linear(0, 0.0006, 0.0025, 0.0057, 0.0104, 0.0168, 0.0251, 0.0354, 0.048, 0.0631, 0.0811, 0.1023, 0.1272, 0.1562, 0.1899, 0.2287, 0.273, 0.323, 0.3783, 0.4379, 0.5, 0.5621, 0.6217, 0.677, 0.727, 0.7713, 0.8101, 0.8438, 0.8728, 0.8977, 0.9189, 0.9369, 0.952, 0.9646, 0.9749, 0.9832, 0.9896, 0.9943, 0.9975, 0.9994, 1);
cubic-bezier (exact)
animation-timing-function: cubic-bezier(0.6, 0, 0.4, 1);

This ease is a cubic bezier by construction: the two After Effects handles are its two control points. The site ships the linear() string above because it is what the renderer and EASE.settle use.

web animations api
el.animate({ translate: ['0 0', '240px 0'] }, { duration: 600, easing: 'linear(0, 0.0006, 0.0025, 0.0057, 0.0104, 0.0168, 0.0251, 0.0354, 0.048, 0.0631, 0.0811, 0.1023, 0.1272, 0.1562, 0.1899, 0.2287, 0.273, 0.323, 0.3783, 0.4379, 0.5, 0.5621, 0.6217, 0.677, 0.727, 0.7713, 0.8101, 0.8438, 0.8728, 0.8977, 0.9189, 0.9369, 0.952, 0.9646, 0.9749, 0.9832, 0.9896, 0.9943, 0.9975, 0.9994, 1)', fill: 'both' });
vawe
import { EASE } from '../../core/motion/presets.js';

el.animate(
  [{ translate: '0 4vh', opacity: 0 }, { translate: '0 0', opacity: 1 }],
  { duration: 500, easing: EASE.settle, fill: 'both' },
);

// per-frame code (window.seek, vawe.onFrame): easeFn('settle')(u)

After Effects handles

One segment between two keys has two handles. In After Effects, open Keyframe Velocity on each key: the outgoing handle belongs to the first key and the incoming handle to the second. Influence is how far along the segment the handle reaches, in per cent of its duration. Speed is the pace at the key as a multiple of the segment's average (0 stops dead, 1 is straight).

HandleNameInfluenceSpeedReal handles near it
out (first key)long60%0x6.2%
in (second key)long60%0x6.2%

Measured on 1,339 real segments (2,678 handles) from Lottie files and 27 from HyperFrames blocks. Near means influence within 10 points and speed within 0.3 (25% above 1x). Both handles together: 66 segments (4.93%), 9.09% of the 616 entrances and 0% of the 57 exits.

vawe: key table
import { keys } from '../../core/motion/presets.js';

// out handle on the first key, in handle on the second
keys(el, 'translate', [
  [0, '0 6vh', { out: 'long' }],
  [0.6, '0 0', { in: 'long' }],
]);

When to use it, and when to avoid it

Use it for

  • Big or heavy objects crossing the frame in 0.5 to 1 s: panels, full-width bars, device frames.
  • Moves that start from rest and end at rest, where land would feel too fast at the start.

Avoid it for

  • Small, quick UI. Both ends are slow, so a 0.2 s move spends most of it standing still.
  • Anything that must start the instant the viewer looks: the first frames barely move.

Moves that use settle

17 of the library's motion moves set EASE.settle in their snippet.