Transitions

Plan the seam between two beats. Name the handoff, pick one of twelve families, time it, and check for slideshow tells.

At the end of this page every cutA cut is the change from one world to the next. of your film has a named handoffA handoff is the thing that carries the eye across a cut, such as a match cut, a shared axis or a colour flood.: the one thing that leaves beat A and starts beat B. Or the cut is a hard cut, chosen on purpose.

An agent asked to join two beats writes the same few seams: a crossfade, a whip pan, a slide-up and a scale-in. Choose each seam for a reason.

The prime rule

A seam must serve the relationship between the two beats, or the feeling across the seam. If it serves neither, the seam is a hard cut. A hard cut is the default, and in professional edits it is the great majority of seams. The rule hard-cut-default puts hard cuts at 50 to 95 percent of seams: the high end for a kinetic film, the low end for a calm one. “It looks smoother” is not a reason.

Ask in this order, at every seam. Most seams stop at the first question.

Choose a seam for each cut

Write one line for the cut: what changes (place, state, scale, time, a reveal, a payoff) and what carries over. Name the handoff object, with its screen position, scale, direction and speed on both sides. If nothing carries over, the cut is a hard cut and you write why: on a beat, for shock, or for a tonal flip.

Pick a family from the table below. Write it in the handoff (family: object) column of the cut table in the brief, for example type-driven: the word "ship" becomes the ground.

Open the move for the family. Copy its snippet and keep its numbers. See Moves.

Time the seam with the ranges below. Round to the frame. A final renders at 60 fps, so count frames at 60.

Check the whole film.

bin/vawe check transitions films/<name>/page.html
bin/vawe check slideshow films/<name>/page.html

The vawe-transitions skillA skill is a SKILL.md file of instructions that an agent loads for one task, such as vawe-page for writing a page. gives an agent this procedure.

The twelve families

A family names what carries the viewer across the seam.

familywhat carries the eyemoves to copy
graphic matchTwo shots share a shape, colour or line.match-cut, type-match-cut, underline-road
action matchMotion continues at the same direction and speed.cut-on-motion, swipe-continues, drop-and-land
object to objectOne thing becomes another and the change carries the meaning.shape-trace-morph, cta-morph-press, avatar-world
position lockAn anchor stays at one screen spot while the world changes.toggle-horizon, progress-timeline, highlight-sweep
container transformAn element grows into the container of the next beat.clip-expand, thumbnail-grid, cursor-spotlight
shared axisBoth beats move along one axis, so the cut reads as travel.chain-beats, pan-stations, direction-wipe
colour or light floodA full-frame colour or glow fills the screen and reveals the next beat.light-leak-transition, exposure-flash, glow-record
type-drivenA letter or word is the mask, the wipe or the object that becomes the next beat.type-fill-transition, text-as-mask, word-portal
camera throughThe camera pushes into a hole, a screen or a letter and exits in another world.zoom-through, parallax-dive, caret-door, counter-dive
invisible cutThe join hides behind a blur peak or an object that wipes out.push-blur, whip-pan, smear-stretch
sound bridgeThe audio leads (a J cut) or trails (an L cut) the picture.The sound row of the Board. It pairs with any move.
deliberate cutA hard cut chosen on purpose: on a beat, for shock, for a tonal flip.exit-fast, speed-ramp-freeze, cut-on-motion

Three limits apply to the families:

  • No family on two adjacent cuts.
  • No family more than twice in a film. A deliberate cut is exempt from both limits.
  • The strongest family, “camera through”, appears once in a film.

Time the seam

The ranges are in taste/rules/seam-timing.md. A seam is felt, not measured: round to the frame.

seamduration
match on action (overlap)0.06 to 0.16 s
whip0.27 to 0.40 s, fast and blurred
quick dissolve0.40 to 0.50 s
standard slide, push or dissolve0.50 to 1.0 s
zoom0.50 to 0.85 s
fade to black0.66 to 1.33 s
handoff where the last pose of one element is the first pose of the next0.8 to 1.0 s on EASE.carry or EASE.glide

A whip that is not fast and blurred reads as a slow slide. A hard wipe edge reads as a slide deck, and a feathered edge reads as graded.

Speed

The seam is the verb and the timing is the adverb. A seam with no speed profile reads flat. Write a ramp with an EASE name from core/motion/presets.js.

profilecurveuse it on
rampslow, fast, slowany thrown seam: whips, zooms, squeezes
rushEASE.launchan exit: the beat leaves faster than it arrived
brakeEASE.landan entrance
smoothEASE.glidea calm dissolve or fade
popEASE.popa chip or a badge that lands. Rare.

Give the whole film one velocity personality. Calm films decelerate in, branded films use ramps, and hype is snappy.

Align the beats to the seam

The outgoing beat ends at the seam and the incoming beat starts at it. If both beats are on screen across the cut, a blend mixes two nearly identical stages and the copy turns into an unreadable double. A morph element is the exception: it spans the cut.

Do not let the frame go empty across a joint. Several frames of emptiness mean the outgoing beat left before the incoming one arrived. Overlap the beats by 0.2 to 0.4 s.

Put the next headline where the eye already is. Read the focal point of the frame before the cut, and put the incoming subject at or near that point.

The ten slideshow tells

bin/vawe check slideshow <page> scores the film out of 10 and prints each tell that fired, with its second and its fix. It is advice, never a failing exit.

tellthe fix
Every world enters and exits the same way.Change the way in or out for each world. Exits are shorter than entrances.
A fade or crossfade between every world.Carry one handoff object across the cut.
A hard cut plus a fade in on every world.Open each world with the carried object landing.
A full-frame ground swap at every cut with no carried element.Name a handoff object that leaves A and starts B.
World B starts only after world A has left.Overlap by 0.2 to 0.4 s.
All elements of a world enter at once.Stagger by 30 to 80 ms.
One centred line of text for each world on a still ground.Give each world a part that moves while the line is read.
Equal shot lengths.Vary them: one under 0.4 s and one over 0.9 s.
A static camera and static content in a hold.Put element motion inside every hold.
The same entrance for every element.Use different moves for hero, support and detail.

The thresholds are repeat counts: 3 or more cuts, 5 or more elements, a 75 percent share. One crossfade for a time jump is a choice, not a tell.

Waive a check with a reason

Both checks advise. To keep a seam that a check names, declare a waiverA waiver is a declared break of a check rule, with a measured reason, in the page's <script id="authoring"> block. in the page. The reason names a second and a measured value. See Waivers.

<script type="application/json" id="authoring">{"allow": ["transitions"], "_why": {"transitions": "the cut at 7.8 s is a plain fade: 1.1 s of calm between two held frames"}}</script>

Troubleshooting

what you seewhywhat to do
transitions names a cut with no planned handoff.The Board column is empty for that cut.Write family: object in the handoff column, or write deliberate cut: why.
One family on adjacent cuts.Two cuts use the same family.Change one family, or make one cut a hard cut.
A planned handoff measures as a hard cut.The move starts too late, or too small.Raise the handoff object above both beats. Check the frames with bin/vawe strip <page> --cuts.
The copy is a double at the seam.Both beats show text across the cut.End the outgoing text at the seam.
Two seams in a row move the same way.The axis repeats.Change the axis or direction. The seam-variety check names it.

From the blogMotion graphics transitions: 12 types, 10 mistakes

On this page